Most likely, the dragon head was meant to be breakable either as a background static object, or a flying enemy, transforming from the background tiles to a sprite.Ībobo was supposed to have a throwing move similar to the one he uses in the coin-op version. Also there is a sprite that is a copy of the version of the same dragon, used in the level 4 background, as well as a couple of sprites resembling the broken dragon's head fragments. Found near the sprite graphics of the falling stalactite and Mission 4 wall-trap, this is the dragon-head statue from the final area with cracks in it.
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